Connor Shearwood joins us to chat about playtesting and developing hooks, looking a game through with a big picture lens, playtesting asymmetric experiences and implementing dynamic balance, collecting data, wargames, and the importance of repeat playtests.
Find Connor's games at http://shearwood.games and follow Connor at https://twitter.com/cjshearwood Check out the discussed cool monte carlo simulator! https://gengelstein.itch.io/mcdie Join our Discord community at http://discord.gg/BreakMyGame
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